Hello from a prospective novice virtual airman

June 19th, 2006 - 01:55 pm ET by rumbledor | Report spam
I stumbled upon this group recently and find it to be quite interesting
and helpful as I go about the discovery phase of my interest in
aviation. I am a computer systems analyst and applications/database
developer by trade, but my wife recently took a job as a pilot/customer
relations specialist at a small privately-run municipal airport. (I say
"small", but this particular airport could accommodate a 737 as I
understand it.) With this new job, she has taken a bit of an interest
in the world of aviation. She is learning the various makes/models, the
terminology and more, as part of her job also involves communicating
with the pilots over the radio.

Naturally, aviation being the interesting field that it is, I have also
developed an interest by mere association. We stopped by the airport on
her day off recently to drop off a couple of rental cars needed for
customers but for which the rental company had no personnel to effect
delivery at the time (yes, she is that dedicated), and I got to tour
the facilities. I was fascinated by the various small passenger jets,
an old WWII era plane (fighter/short-range bomber, maybe?) as well as a
few small prop planes. I can at this point only imagine everything
involved in successfully getting an aircraft off the ground and then
landed safely again in varying conditions. Then there is the promise of
the countless spectacular views available during flight.

So, I've been looking into the various flight sims out there, and
presently have it narrowed down to (as you may have guessed) MSFS 2004
A Century of Flight and X-Plane. I'm leaning toward MSFS for a few
reasons:

1. I get the impression that MSFS manages getting the novice pilot up
to speed better than X-Plane. Are there tutorials or comprehensive
documentation in this regard?

2. From what I've read, the terrain in MSFS looks noticeably better. A
good part of my interest is in experiencing many beautiful locations
from around the world from the air.

3. I understand that MSFS has more custom content available than
X-Plane in the way of different planes, helper applications and such.

Please correct me if I'm wrong on any of those counts. Additionally, I
have a few questions, if I may:

1. I've read that X-Plane offers the ability to download the current
weather conditions from around the world to the sim and then fly in
them. Is this true? Does MFSF offer anything like that? It sounds very
cool.

2. X-Plane offers basically the entire world (from +/-60 degrees
latitude, anyway, with a few minor omissions?) of mapped terrain - some
60GB of terrain data. Does MSFS compare in this regard?

3. I would think that, while a chase camera view would be stunning in
it's own right, the view from the cockpit is where the realism is
truely found. Are either of these titles better than the other in the
ability to see the world and otherwise effectively operate the plane
from the cockpit view?

4. Are there any other real-world metrics or data regarding possibly
current weather conditions or flight path/airport statuses downloadable
from within either sim? In other words, for example, if a particular
airport happens to be closed temporarily, can that be reflected in the
sim? Any other real-world data to interact with?

5. Does either sim cover the filing of flight paths?

6. I'm not really concerned with combat right now, so would the CH
flight yoke controller be a good investment?

Sorry for all the questions, but I'm very new to the world of aviation,
and have a lot of ground to cover. I figure it all starts with
selecting the sim that is right for me at this point in my "training".

Thanks for your time, and I look forward to future discussions with you
all.
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#1 Beech45Whiskey
June 19th, 2006 - 02:54 pm ET | Report spam
wrote:

1. I get the impression that MSFS manages getting the novice pilot up
to speed better than X-Plane. Are there tutorials or comprehensive
documentation in this regard?



MSFS has several very good tutorials in both documentation form and actual
"hands on" flying form. These should be more than sufficient to get you
flying in very short order.

I also have X-plane, but I have never explored the tutorial side. I
suspect it does not have nearly the tutorials that MSFS does.

2. From what I've read, the terrain in MSFS looks noticeably better. A
good part of my interest is in experiencing many beautiful locations
from around the world from the air.



Yes, currently, there are some excellent add-ons (payware and freeware)
that really make the MSFS world a real visual treat.

To be fair, X-plane recently had an add-on released that does a pretty good
job of making the terrain and topography more stunning, but IMO MSFS is
leaps and bounds ahead of X-Plane in this regard, due mostly to the talents
of the payware and freeware authors.

3. I understand that MSFS has more custom content available than
X-Plane in the way of different planes, helper applications and such.



Yes, this is true.

Please correct me if I'm wrong on any of those counts. Additionally, I
have a few questions, if I may:

1. I've read that X-Plane offers the ability to download the current
weather conditions from around the world to the sim and then fly in
them. Is this true? Does MFSF offer anything like that? It sounds very
cool.



Yes, MSFS has a built-in real weather download utility, but there are a
couple of payware add-ons that are much more robust. FS Meteo and
ActiveSky are the two that really make MSFS shine, IMO. These days I use
ActiveSky and it adds a lot of realism to the weather aspect of the sim.

2. X-Plane offers basically the entire world (from +/-60 degrees
latitude, anyway, with a few minor omissions?) of mapped terrain - some
60GB of terrain data. Does MSFS compare in this regard?



Yes, MSFS's default terrain and included airports compare to that, perhaps
even surpassing X-Plane's "world."

But, like X-Plane, the default terrain can be augmented by the addition of
quality freeware and payware.

3. I would think that, while a chase camera view would be stunning in
it's own right, the view from the cockpit is where the realism is
truely found. Are either of these titles better than the other in the
ability to see the world and otherwise effectively operate the plane
from the cockpit view?



MSFS has a 3D cockpit

4. Are there any other real-world metrics or data regarding possibly
current weather conditions or flight path/airport statuses downloadable
from within either sim? In other words, for example, if a particular
airport happens to be closed temporarily, can that be reflected in the
sim? Any other real-world data to interact with?



For MSFS, there is an online ATC group that will allow you to connect your
session of the sim to their servers, at which point you then can fly under
"live" and very realistic human ATC. That adds an entirely new dimension
to the sim, if you prefer to simulate that aspect of ATC.

However, closed airports, runways, and other NOTAM-like day-to-day
operational changes are not easily downloaded or otherwise made to the sim.

5. Does either sim cover the filing of flight paths?



MSFS will allow you to create and file both types of flight plans (VFR and
IFR) for the default ATC.

6. I'm not really concerned with combat right now, so would the CH
flight yoke controller be a good investment?



Some say yes, others say no. There are some issues pertaining to the amount
of play in a CH Yoke and the quality of the unit over time.

I have a CH Yoke and IMO it definitely adds to the immersion factor and is
actually much easier to use to fly an aircraft than the keyboard.

Sorry for all the questions, but I'm very new to the world of aviation,
and have a lot of ground to cover. I figure it all starts with
selecting the sim that is right for me at this point in my "training".

Thanks for your time, and I look forward to future discussions with you
all.



Welcome. :)

Peter
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#2 Beech45Whiskey
June 19th, 2006 - 03:02 pm ET | Report spam
Beech45Whiskey wrote:

MSFS has a 3D cockpit



Sorry, I didn't finish my though here. The 3D cockpit is the cockpit of
the aircraft where you can pan infinitely in any direction (up, down, left,
right) and see the full cockpit. Some payware aircraft take this a step
further and allow you to move about the aircraft and pan anywhere. It
really is incredible.

This contrasts with the 2D cockpit (something that both MSFS and X-plane
have as well) that only allows pan movement in distinct sections (look
straight up, look left, look straight head, etc).

The 3D cockpit in MSFS really adds to the immersion factor, but it either
requires a joystick or yoke (CH Yoke) with a pan switch to allow you the
ability to pan around the cockpit, or it requires the TrackIR device, which
is an add-on hardware device that allows you (using a baseball cap with
reflectors on it) to pan simply by moving your head.

I have the TRackIR and again, IMO, ths device plus the 3D cockpit is
excellent. Others may state differently, plus the TrackIR hardware device
for your computer costs between US $100 and $160, depending on the version
you get and where you purchase it.

Peter
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#3 PT
June 19th, 2006 - 03:22 pm ET | Report spam
Another brand newbie heard from.

Is (are) there a site or sites which catalog some of these add-ons?


PT
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#4 Beech45Whiskey
June 19th, 2006 - 03:48 pm ET | Report spam
PT wrote:

Is (are) there a site or sites which catalog some of these add-ons?



My favorite is this one: http://www.avsim.com

Click on the "File Library" link in the upper left of the page.

Peter
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#5 rumbledor
June 19th, 2006 - 04:33 pm ET | Report spam
Beech45Whiskey wrote:
wrote:

> 6. I'm not really concerned with combat right now, so would the CH
> flight yoke controller be a good investment?

Some say yes, others say no. There are some issues pertaining to the amount
of play in a CH Yoke and the quality of the unit over time.

I have a CH Yoke and IMO it definitely adds to the immersion factor and is
actually much easier to use to fly an aircraft than the keyboard.




My thinking was that a good joystick would be fitting for, say, an F-16
sim, but it might be an odd fit for a Cessna Skyhawk or something.
Maybe I should just try it and see. Do a lot of small plane sim pilots
just use a joystick? If so, any recommendations on a good one? Does
force feedback improve the experience any?
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