To create a spectacular conclusion for the “Gears of War” trilogy, Epic
Games extended its creative pipeline with a range of middleware
and creative tools from Autodesk,
Inc. (NASDAQ:ADSK). The “Gears of War 3” tour de force user
interface (UI) features a highly polished gameplay experience with new
and expanded multiplayer modes and the longest story campaign of Epic’s
games to date. To create the UI, Epic integrated Autodesk
Scaleform middleware with Unreal Engine 3 and shared the complex
data using Autodesk
FBX asset exchange technology.
"Gears of War 3," the critically acclaimed, epic conclusion to the blockbuster videogame trilogy features a tour de force user interface created with Autodesk middleware and creative software tools. Image courtesy of Epic Games, Inc. (Photo: Business Wire)
“Scaleform is just a great and simple way to bring awesome interfaces
into games,” said Maury Mountain, senior artist at Epic Games. “The
middleware allows us to bring in animated 2D, 2.5D or even pseudo-3D
content and integrate it while preserving things like animation,
tweenings, frame-by-frame timings, as well as many of the standard game
interface practices such as button press design, menu navigation and
content display,” explained Wyeth Johnson, lead artist at Epic Games.
“With Scaleform software's support for Flash content, assets created in
Adobe Flash come through Scaleform directly, and then into Unreal Engine
3, with no problem.”
“‘Gears of War’ is one of the most memorable and celebrated sagas in
videogame history and we’re proud to be a part of it,” said Marc
Stevens, Autodesk vice president, Games. “Epic brings the ‘Gears of War’
UI to a whole new level and does an outstanding job demonstrating what’s
possible when designing UI with Scaleform. With Scaleform being bundled
with the Unreal Engine at no additional cost to licensees, the
integration is near seamless.”
Beyond UI, Autodesk Digital Entertainment Creation tools were at the
foundation of Epic’s art creation pipeline for “Gears of War 3.” The
concluding title presented formidable new challenges for the Epic Games
team, with twice as many cinematics as “Gears of War 2,” and required
the studio to rig 27 faces. Artists created and textured models in Autodesk
3ds Max software, and animated in Autodesk
MotionBuilder and Autodesk
Maya software. The Maya scripting tools enabled Epic to write a
custom auto-rig to help boost efficiency.
“At first it was tricky to convince our producers to give us the time we
needed to create this toolset, but once we convinced them this would
save us literally years down the road, they were all for it,” said
Jeremy Ernst, technical animator and character rigger. “I use the Maya
script editor a lot. The syntax highlighting in 2012 is pretty powerful,
and the addition of Python has been huge.”
Autodesk
FBX was used to import assets into Unreal Engine 3, as well as to
share files between MotionBuilder, 3ds Max and Maya software. “We used
to use a proprietary format to import content into the engine, but with
FBX we have a centralized format to get all skeleton meshes, animations,
targets — the whole works — easily into the editor,” said Ernst. “It’s a
great bridge that enables artists to use whichever program they’re most
comfortable using.”
About Autodesk
Autodesk, Inc., is a leader in 3D
design, engineering and entertainment software. Customers across the
manufacturing, architecture, building, construction, and media and
entertainment industries — including the last 16 Academy Award winners
for Best Visual Effects — use Autodesk software to design, visualize and
simulate their ideas. Since its introduction of AutoCAD software in
1982, Autodesk continues to develop the broadest portfolio of
state-of-the-art software for global markets. For additional information
about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, FBX, Maya, MotionBuilder, Scaleform and 3ds Max
are registered trademarks or trademarks of Autodesk, Inc., and/or
its subsidiaries and/or affiliates in the USA and/or other countries.
Academy Award is a registered trademark of the Academy of Motion Picture
Arts and Sciences. Epic, Epic Games, Gears of War, Gears of War
2, Gears of War 3, Unreal, Unreal Editor, Unreal Engine, UE3 are
trademarks or registered trademarks of Epic Games, Inc. in the United
States of America and elsewhere. All other brand names, product names or
trademarks belong to their respective holders. Autodesk reserves the
right to alter product and services offerings, and specifications and
pricing at any time without notice, and is not responsible for
typographical or graphical errors that may appear in this document. ©
2011 Autodesk, Inc. All rights reserved.
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Source(s) : Autodesk, Inc.