G-STAR 2011 which attracted 384 exhibitors from 28 countries
successfully wrapped up its four-day game trade show, recording an
all-time high attendance with 290,000 visitors (a preliminary figure).
Visitors lined up to enter the exhibition hall (Photo: Business Wire)
Especially, G-STAR 2011 drew more attention for its wider engagement
with diverse groups, for instance, by holding its opening ceremony along
with an event to engage neglected neighbors and a family event. In
addition, with an independent space for a board game hall on the first
floor at Convention Hall, BEXCO, this year’s trade show was evaluated as
a place for family visitors to spend more quality time together than
previous shows.
On the opening day, Thursday, November 10th, the attendance figure
reached 44,000, which is about 4,000 visitors fewer than last year with
the delay in the opening of the trade show to 11 am due to the bad
weather and the community engagement event with neglected neighbors.
However, G-STAR 2011 had an all-time attendance record of 290,000
visitors, attracting 52,000 visitors on Friday, 11th, 93,000 on
Saturday, 12th, and 99,000 on Sunday, 13th, which is compared to a
figure of 283,000 visitors in G-STAR 2010.
The common feedback from G-STAR 2011-related personnel and visitors is
that this year’s trade show took a stronger operational control while
hosting more visitors than last year, which is largely thanks to the
first-ever online booking system and well-thought-out preparations such
as a well-extended spatial planning inside the exhibition hall.
One of the noticeable achievements of this year’s G-STAR trade show is
that the position of G-STAR is visibly enhanced on the global stage as
on 10th and 11th, Korea Creative Content Agency (President & CEO Lee
Jae-woong, KOCCA) signed MOUs with global leading game trade show
organizers, Gamescom and CESA, respectively to strengthen cooperation.
With the MOUs, KOCCA revealed its intention to accelerate its European
market entry, as Korea will be able to participate in Gamescom 2012, the
world's largest games event, as a partner country.
In addition, with 20 companies such as Nexon and NCSoft participating,
Career Fair for Game Companies was held for job seekers specially
interested in the game industry. Attracting 1,200 visitors, the fair was
welcomed by young job seekers with much enthusiasm. A person related to
one of the participating companies commented that it was exciting to
interview more job seekers with skills and experience, committed to the
game industry than in the past.
Also, a special lecture was aired through KNN to increase parents’
understanding of game addiction. In addition, through a special seminar
focusing on SNG which is gaining gradual popularity, the trade show is
seen as a successful event to go beyond enjoying game into promoting
awareness and knowledge about game.
The trade show provided great opportunities not only for
business-to-consumer (B2C) but also for business-to-business (B2B)
connections with 6,800 business inquiries. As the participating
companies far outnumbered last year's figure, the business connections
were handled at two places, BEXCO Exhibition Hall and Convention Hall,
and especially the exhibitors in Korea Creative Content Agency’s Global
Hub Center drew a great deal of B2B attention for smart phone games.
“Although G-STAR has gained a regulation as a high-profile game trade
show, in order to grow into a global leading game show, it is essential
to develop not only online games but also diverse platforms such as
mobile games, arcade games, and board games, and we are strongly
committed to supporting this goal,” said Lee Jae-woong, President & CEO
of Korea Creative Content Agency.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50083059&lang=en

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