We should firstly state that the version that was presented to us was not completed and was lacking some optimisations. Despite this, the presentation allowed us to understand the essence of the game, which is based not on physical fear but on psychological. In Cursed Mountain, you take on the role of Eric Simmons, a mountain climber who has set out to climb a sacred mountain, looking for his brother.
Without hearing from him for a while, our hero decides to progressively climb the mountain in search of him. This long and arduous adventure is taken step by stem, which slowly takes you further into the game. Some will ask why Eric doesn’t just call in a helicopter or use a satellite phone, but the answer is simple, as the game takes place in the 1980’s.
It starts with a visit to the surrounding villages in the search for additional information before launching fully into the adventure. The concept starts with a visit to a village that is completely deserted, with this step being used as a tutorial. You are able to clearly see our hero and the surroundings have had a lot of care taken with them in terms of design.

Most of the game will use an objective view, with the fights instead being played out in the subjective so that you can target and “attack” the enemy. The enemy are stuck in the shadow world, and can only be freed definitively when their spirit is given a helping hand by our hero, with these spirits being the remains of mountaineers who have died in the mountains. These can be all kinds of spirits, monks, villagers, peasants, and all of them are trying to express their frustration through acts of violence. Our hero doesn’t really believe in any of this, but over time he has to progressively learn the spirits problems so that he can better fight them.
Eric doesn’t miss the opportunity to call on a mental connection he has with his brother to follow in his tracks, and better understand how he got here. He will also learn how to temporarily see this shadow world so that he can receive information, see hidden doors and the enemy. To do this, you will need to adopt a certain posture.
