Rockstar Games, a publishing label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO), is happy to announce that the Local Justice
Pack, the first downloadable content pack for Max Payne 3,
is now available for download on the Xbox LIVE® online entertainment
network and PlayStation® Network for the PlayStation® 3 computer
entertainment system. The pack will be available for the PC on July 17,
2012.
“The Local Justice Pack is just the beginning of a deeper
multiplayer experience for Max Payne 3,” said Sam Houser,
Founder of Rockstar Games. “We’re excited to deliver a new take on the
game’s epic final battle locations, tailored specifically for the online
arena.”
This pack includes three new maps for Max Payne 3
multiplayer based on areas from the game’s intense final chapters (The
Imperial Palace, Departure Lounge and 55th Battalion HQ); the new M4
assault rifle and attachments; the Light Fingers item for faster
looting; a new São Paulo Police multiplayer faction; and associated new
Achievements, Trophies or Social Club accomplishments.
The Local Justice Pack will be available for one week only
at a discounted price of 480 Microsoft Points (Xbox LIVE) or $5.99 on
PSN. The pack will then return to its normal price of 640 Microsoft
Points (Xbox LIVE) or $7.99 on PSN. Players who purchased the Max
Payne 3 Rockstar Pass will receive the pack free of charge. The
Rockstar Pass is currently available for 2400 Microsoft Points (Xbox
LIVE) or $29.99 on PSN.
Additionally, all Max Payne 3 pre-order and retail DLC is
now available for purchase on Xbox LIVE and PSN, including:
-
Cemetery Map – Multiplayer map with a wintry New York City skyline,
sniping positions amongst the monuments, destructible tombstones, and
a looming mausoleum: 160 Microsoft Points/$1.99 PSN;
-
Silent Killer Loadout Pack - Includes the Light Anti-Tank Weapon, the
Slippery Character Burst to quickly escape a firefight, and the
Listening Device Item that amplifies player hearing: 160 Microsoft
Points/$1.99 PSN;
-
Pill Bottle Item – Allows players to carry more painkillers in
multiplayer: 80 Microsoft Points/$0.99 PSN;
-
Deadly Force Burst – Grants extra stopping power with higher damage
bullets in multiplayer: 80 Microsoft Points/$0.99 PSN;
-
Classic Max Payne Character – Multiplayer avatar inspired by the
original Max Payne: 80 Microsoft Points/$0.99 PSN.
All pre-order and retail DLC will be available for PC on July 17th.
Featuring cutting edge shooting mechanics for precision gunplay,
advanced new Bullet Time® and Shootdodge™ effects, full integration of
Natural Motion’s Euphoria Character Behavior system for lifelike
movement and a dark and twisted story, Max Payne 3 is a
seamless, highly detailed, cinematic experience from Rockstar Games.
For more information, log onto www.rockstargames.com/maxpayne3.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K,
which publishes its titles under the 2K Games, 2K Sports and 2K Play
brands. Our products are designed for console systems, handheld gaming
systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock is
publicly traded on NASDAQ under the symbol TTWO. For more corporate and
product information please visit our website at http://www.take2games.com.
Microsoft, Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE,
and the Xbox logos are trademarks of the Microsoft group of companies,
and 'Games for Windows' and the Windows Start button logo are used under
license from Microsoft.
"PlayStation" is a registered trademark of Sony Computer Entertainment
Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current generation platforms, the timely release
and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2012, in the
section entitled "Risk Factors," and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
