SIGGRAPH
Real-Time Live! is the premiere showcase for the latest trends and
techniques for pushing the boundaries of interactive visuals. A series
of ten international jury selected submissions will be presented in a
fast-paced, 90-minute show of cutting-edge, aesthetically stimulating
real-time work at SIGGRAPH 2012, 5-9 August at the Los Angeles
Convention Center.
Uncharted 3 Visual Effects Mohammed Ikram, Naughty Dog
“As the momentum behind real-time photorealism accelerates, Real-Time
Live! 2012 presents multiple projects pushing human character
performance alongside physically based lighting and shading techniques,”
said Jason RM Smith, Real-Time Live! Director and Digital Production
Supervisor at LucasArts. “The show retains a strong breadth of diversity
with breakdowns of an audio-driven procedural graphics engine, an
augmented reality gesture-based control solution, proprietary and
commercial rendering engines, and a number of unreleased games titles.”
Pulling from a range of industries, this year’s selected submissions
showcase the latest advances in real-time graphics; much of the content
has never been displayed before and is exclusive to SIGGRAPH 2012.
SIGGRAPH 2012 Real-Time Live! Highlights:
Uncharted 3 Visual Effects
Mohammed Ikram, Naughty Dog
For Uncharted 3, Naughty Dog tackled the challenge of rendering multiple
environmental effects, such as fire, water, and sand in the game set
pieces. The biggest challenge was delivering high-quality visual effects
in real time while keeping the strict cinematographic and artistic style
of the game.
Unreal Engine 4 Elemental
Paul Oliver, Epic Games, Inc.
Developed by Epic Games, Elemental is the first real-time demonstration
showcasing its next-generation Unreal Engine 4 technology. The demo
presents rendering features utilizing DirectX 11 hardware. It takes
per-pixel deferred shading to the next level: energy-conserving specular
highlights from area lights and shadowed reflections from emissive
materials creating area lights with shadowing, dynamic global
illumination that affects both opaque and translucent materials, glossy
surfaces that feature accurate reflections, subsurface scattering, and
deferred decals. All lighting is complemented by the new GPU-accelerated
particle simulation and the new post-processing pipeline.
Star Wars 1313
Lutz Latta and Roger Cordes, LucasArts
Star Wars 1313 delivers a cinematic experience by bringing traditional
film techniques to real-time. Full-body performance-capture digitizes an
actor’s appearance with complete body and facial realization;
physically-based materials and lighting are calibrated to match the real
world with indirect illumination and soft shadows. Visual effects model
light emission, transmission, and scattering, allowing realistic fire,
smoke, and particles to provide the gritty feel of the Coruscant
underworld. The compelling cinematic feel is completed with a number of
post-process effects that simulate the behavior of real-world cameras.
Star Wars 1313 is an integrated development that brings together great
artists across the Lucasfilm organization, including LucasArts,
Industrial Light & Magic, Lucasfilm Animation Ltd. and Skywalker Sound.
Watch
highlights from Real-Time Live! 2011.
View
the full list of this year’s presentations at Real-Time Live! 2012.
About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive
technology professionals from six continents to Los Angeles, California
for the industry's most respected technical and creative programs
focusing on research, science, art, animation, music, gaming,
interactivity, education, and the web from Sunday, 5 August through
Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH
2012 includes a three-day exhibition of products and services from the
computer graphics and interactive marketplace from 7-9 August 2012. More
details are available at http://s2012.siggraph.org/
or on the SIGGRAPH 2012 Facebook
and Twitter.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive
Techniques www.siggraph.org
is an interdisciplinary community interested in research, technology,
and applications in computer graphics and interactive techniques.
Members include researchers, developers and users from the technical,
academic, business, and art communities. ACM SIGGRAPH enriches the
computer graphics and interactive techniques community year-round
through its conferences, global network of professional and student
chapters, publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery www.acm.org
is the world’s largest educational and scientific computing society,
uniting educators, researchers, and professionals to inspire dialogue,
share resources, and address the field’s challenges. ACM strengthens the
computing profession’s collective voice through strong leadership,
promotion of the highest standards, and recognition of technical
excellence. ACM supports the professional growth of its members by
providing opportunities for lifelong learning, career development, and
professional networking.

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