Unlike The Maw, which played out entirely in 3D, Splosion Man has abandoned the extra dimension, with its game play being in 2D. The overall feel nevertheless has a 3D aspect that is successful and excessively clean. In this way, the player will be controlling their character in the same way as in the first Sonic releases.

The overall game is mostly made up of platform phases, with a few problems and fights thrown in for good measure. Having escaped from a secret laboratory, our heroes have to simply survive by avoiding the numerous traps that have been laid out across the different levels. This mission is a lot more difficult to complete then it appears.
Both solo and cooperation modes are available for the fifty levels, each progressively more difficult then the last. The challenges will get on the nerves of some players who will need to use and abuse explosions to get out of tight spots. An explosion will project you into the air so that you can get out of a hole or just to get some extra height.

At most, you can “explode” three successive times without touching the ground. This limitation will have to be taken into account when trying to resolve some problems. These explosions also have offensive properties as they allow you to reduce the number of obstacles that need to be passed, to take out the enemy (humans and robots) and even push missiles away with the blast force.
This last possibility will also be largely used when in combat against the bosses. It is also possible to send a missile back in the other direction to destroy any obstructions to your path. Most of the time, the surroundings will be what you get stuck with, leaving you restart certain passages which are at times far from being easy to solve.
