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Terminator Salvation

Rarely have we seen a Terminator video game be presented as a big release. We can truly say that none of them have had a great deal of commercial success despite the rich and diversified universe. The developers have released this in record time, but the results are the same. Today, GRIN has tried their hand at the series, a task which isn’t always easy.

PC

Terminator Salvation

June 29th, 2009 - 03:20 am ET by

Terminator Salvation follows in the same footsteps as the film of the same name, providing you with details about the difficulties encountered by the human resistance. The game plays out in the same way as a movie, with a single scenario that is weak despite the violent backdrop.

The game resembles very closely Wanted, alternating regularly between transit and action phases. The few dialogues that you see are only there to justify John Connor’s mission, who is off to save his comrades and who finally attacks a Skynet base. In summery, the guy is one powerful hero.

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The progression in this game has been built around confrontations which can last less then two minutes once you know how the techniques work. Without surprise, John Connor’s Blair Williams moves through these settings which have been ravaged by the war, while working out how to take down the Skynet guards.

You task will be to move from point A to point B and not die along the way. By foot, the fights will show themselves to be rather traditional and are essentially based around taking cover. You will have to get behind cover so as to not be prematurely killed, with death waiting for you at every street corner.

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You will have to systematically get around these killing machines so as to attack their power generators. It is impossible to effectively kill the robots without going through a lot of ammunition, but fortunately the game regularly provides refill stations. This means you don’t have to worry about using your explosives which are extremely effective.

Everything plays out in a way very similar to Gears of War. The levels have been created with a lot of cover points allowing the player to move easily from cover to cover until their reach the robots weak points, usually situated on their backs.

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