There are a number of large video game projects which come through as high quality games, and some are even able to do it without a large starting budget. This isn’t always the case though, and it appears that some small producers are complacent in their mistakes. This is the case for Icon Games who, since their foundation, have been focussing all of their time on a single license. While Vertigo has the appearance of being an original production, you simply have to look at the previous releases from the British company to notice that the game was adapted to the Playstation Portable under the name Spinout, and the PS2 with a title of RealPlay PuzzleSphere. Simply, Icon Games is playing the low investment angle by offering a game that is almost identical on three different supports, over a number of different years.
For those that haven’t already picked up one of the other two versions (and there will be many of you), Vertigo is a thinking game in the same vein as Marble Madness, Kula World, Kororimpa, or the more memorable, Monkey Ball. The only thing is that Vertigo doesn’t quite stack up to these other quality licenses. And that’s including this Wii version being well integrated through the help of the controller gyroscope and the use of the balance board, a device which was hyped up at its introduction Wii Fit. While the packaging on the box of Vertigo clearly notes that it is compatible with the balance board, be careful of this illusion!

As you will have understood from the first pictures you can see here, the game offers you the possibility of controlling a ball in space, through different tortuous levels and levitation. Every time you lose the ball, the fall will be fatal (especially to your nerves). Nevertheless, the game from Icon Games offers, as its predecessors did, a hint of a scenario. You learn that the balls are actually called Xorbs, driven by crazy guys that try to pass by different planets in the quest for strong G forces, to the detriment of their insides. Behind this implementation onto the screen comes the range of different planets in our solar system, including, of course, earth. You will start with the planets furthest away so as to unblock, if you so which, the different worlds to finish as close to the sun as possible.
Fortunately for Vertigo, the settings are particularly varied from one planet to another, even if their difficulty is yet to be confirmed. Is it the isolation of the graphics which will make up for the clear lack of a spectacle here? Simply, before passing to the purely visual aspect, let’s firstly take a look at this production which has been quickly adapted to the platform, so as to work out the different game play elements.
