Vicon
House of Moves (HOM), a leading motion capture and animation service
company, was contracted by Guardian Media Entertainment (GME), a joint
venture between the National Hockey League® (NHL) and SLG Entertainment
led by Stan Lee of POW! Entertainment, to develop a short film as part
of their launch efforts for new superhero franchise titled The Guardian
Project.
The Guardian Project Launch
The Guardians, 30 animated superheroes created to reflect NHL team
attributes, were individually introduced throughout the month of January
via an elaborate social media campaign promoted with broadcast and
in-arena marketing support. The culmination of this campaign came during
the NHL All-Star Game presented by Discover on January 30th
in Raleigh, North Carolina, in the form of an animated short created by
Vicon House of Moves. The short played in the stadium, on both the
Versus and CBC Networks and has also been posted online.
The film introduces the new superheroes as they come together to battle
villain Deven Dark while he attempts to take over the RBC Center
stadium. A battle of good vs. evil ensues as the 30 superheroes leap
into action, with the Carolina Hurricane saving the stadium fans, the
Guardians and ultimately the RBC Center from utter ruin.
Each of the Guardian superheroes was designed by GME and brought to life
as a computer generated (CG) character by HOM. Each of the superheroes
derives traits from its city and team brand; the Oiler has a weapon that
he plunges into the ground, the Bruin fights evil with his sonic roar,
the Los Angeles King has his earthquake-inducing sword and more.
“Vicon House of Moves was a true partner from the get-go, working with
us on the 3D build-out of the characters, designing what their signature
moves would look like, developing story concepts, creating storyboards,
doing the live action shoot, completing motion capture along with
managing all of the animation, voiceovers and final edit and delivery,”
said Adam Baratta, Chief Creative Officer, GME. “Bringing 30 different
characters to life—each of which is tied to on a highly revered NHL
team—is no small task, and House of Moves was a great partner to work
with on every step of this production.”
Breaking Away with the Unreal Engine
Any project with 30 different characters interacting in a mix of CG and
live action environments would pose a challenge to even the largest
animation house. In an effort to maximize production efficiencies, HOM
used Epic Games’ Unreal engine to render this animated short for
broadcast. This revolutionary application of traditional gaming
technology to build high quality content for television was facilitated
via HOM’s proprietary workflow and a series of custom toolsets.
“Game engines give you the ability to light and render scenes
interactively in real time, even when you’re dealing with multiple
characters. With the game engine you reduce the time that it takes to
make critical creative decisions because you have the ability to
pre-visualize fully rendered scenes,” said Peter Krygowski, director,
HOM. “We chose to produce this project using the Unreal engine not only
for the reduced render time—but also the dynamic options you can have
for environmental controls and effects that would not otherwise make
sense for the resources at hand and the tight turnaround window we
faced.”
“We wrote several pieces of code to help generate custom shaders and to
be able to bring virtual cameras into and out of the Unreal Engine for
the purposes of this project,” explained Alberto
Menache, HOM visual effects supervisor and pipeline developer. “As a
result we had incredible creative flexibility, and could render out 8K
frames in a matter of seconds—not to mention the savings in gear costs
without the need for a multi-CPU render farm!”
In the future HOM aims to tie the Unreal Engine to the Vicon motion
capture system so that clients will be able to see their recorded mo-cap
performances integrated into game levels rendered in the game engine in
real time.
“On a project like this, you have to think down the road of potentially
extrapolating characters and environments into game assets, a television
series—and flowing the CG creative elements between mediums. By building
scenes in a game engine out of the gates, our options are much
broader—the need to down res files from broadcast to game for example
will be mitigated,” explained Brian Rausch, vice president of
production, HOM.
CG assets for the short were built using Autodesk Maya, Pixologic ZBrush
and Autodesk MotionBuilder was used to retarget animation and navigate
environments during motion capture sessions. HOM captured stunts and
poses for each of the 30 Guardian superheroes at their 26,000 square
feet of motion capture stages equipped with more than 200 Vicon T160
cameras over nine days of mo-cap shooting. The project was completed
over six months with a team of creatives that started at 10 and grew to
200 at the project’s peak.
The Guardian Project animated short at the NHL All-Star Game capped off
a big hockey weekend in Raleigh, North Carolina, that kicked off with
NHL Fan Fair™ at the Raleigh Convention Center. In addition to the film,
Vicon House of Moves designed a virtual interactive experience for The
Guardian Project booth at NHL Fan Fair™. The experience allows fans to
don virtual reality goggles and immerse themselves into a
computer-generated environment in which they get up close and personal
with some of the newly introduced Guardian superheroes as they perform
their signature moves.
About Vicon House of Moves
Vicon House of Moves has been the go-to studio for film, television,
game and commercial creatives for over 10 years and has recently worked
on projects for clients including Microsoft, Activision, EA, Bandai,
Rockstar Games, Capcom, THQ, Naughty Dog Studios, SCEA, Bungie and
others. In addition to the HOM main stage, the 26,000-square-foot
facility is also home to a full performance capture volume capable of
recording simultaneous high-quality audio with a capture session without
any interfering background noise.
About Vicon
Vicon is a subsidiary of OMG (Oxford Metrics Group) (LSE: OMG), plc., a
group of technology companies that produces image-understanding
solutions for the Entertainment, Defense, Life Science and Engineering
markets. Academy Award®-winning Vicon is the world’s largest supplier of
precision motion tracking systems, and match moving software. It serves
customers in the CG animation industry, film, visual effects, computer
games, and broadcast television, as well as engineering and life science
industries. Vicon operates in four offices worldwide, including its Los
Angeles-based Entertainment headquarters: a 26,000 square-foot facility
equipped with three performance capture stages for Vicon’s service
company House of Moves.
For more information about OMG and Vicon, visit www.omg3d.com
and www.vicon.com.
Vicon and ViconMX are trademarks of OMG plc. Academy Award is a trade or
servicemark of the Academy of Motion Picture Arts & Sciences. All other
trademarks are the property of their respective owners.
